This demo demonstrates many of the different features that Zedd gives a game programer. It has several areas of interest: Water Bucket: This is an example of a callback library which allows global forces with special rules to be applied to every object systematically. Conveyer Belt: This is an example of the new friction system, and the ways it can be used creativly. The conveyer belt is an object fixed in all directions, but by setting its velocity, the objects resting on it will be affected like it is moving. Rope: This is an example of how external libraries can so easily interface with the Zedd engine, and other engines. The claw itself is represented by another small library that allows you to add objects to places other than the Zedd simulation, and using many of the special functions given by the Zedd library, the claw/crane motion is created. The source is also been provided, and fully commented for anybody who wishes to use the demo as a learning tool to use Zedd.