Stick Ninja 7/15/2011 Omnimaga Axe Parser Programming Contest 2011 by squidgetx Installation: Send the application and the application variable both to Archive. Run the application like any other application. IMPORTANT: You must have at least 3100 bytes of free RAM to run this game. Also make sure that BOTH APPVARS (one will be created on your first time running the game) are in ARCHIVE, otherwise the game will not read the data properly. About: StickNinja is a platformer reminiscent of Mario, Rage, and all classic platformers. You jump around, collect items, avoid enemies, kill enemies, etc. Featuring a beautiful smoothscrolling mapping engine and 5 unique levels. Story: You are a stick man, living peacefully. All of a sudden, a cruel game programmer shoves you into a world that is annoyingly difficult to navigate!! Being a stick man, you have a natural hatred of everything that isn't a stick figure and decide to wreak havoc on the world with your handy dandy sword. Controls: Arrows; move (Up will open doors) 2nd: jump, confirm at menus Alpha: sword swipe Clear: Quit and save Compiled with Axe .5.3; Special Thanks to Kevin Horowitz and Omnimaga Source Details: prgmA0; main program prgmA00; enemy/candle engine prgmA001; Tilemapper prgmA00TI; Title screen logic Everything else: data yay