All angles are given in Axe's angle system. It follows this scheme : 192 160 | 224 | 128 -----|------ 0 | 96 | 32 64 0 -> aimed white bullets 1 -> aimed black bullets 2 -> goes horizontally, bounces on edges and fires alternatively black and white bullets upside and downside 3 -> fires continuously at 0°, 64°, 128°, 192° and add 4 to angles after each shot 4 -> fires continuously at 0°, 42°, 86°, 128°, 170°, 212° and add 4 to angles after each shot 5 -> fires continuously at 0°, 32°, 64°, 96°, 128°, 160°, 192°, 224° and add 4 to angles after each shot 6 -> fires sequentially at 32°, 64°, 96° 7 -> fires sequentially at 26°, 51°, 77°, 102° 8 -> white laser sweeping 64° around a variable angle 9 -> black laser sweeping 64° around a variable angle 10-> quadruple laser at 64° from each other 11-> up-down white laser sweeper 12-> up-down black laser sweeper 13-> super-fast shooter, stays on left or right of the screen and shoots when it reaches either the bottom or the middle of the screen height 14-> black hole, attracts player and shoots black bullets at 64° 15-> ???