WARNING!!! This readme uses Unicode characters and is best viewed with a monospace font such as Courrier New or Lucida Console, with Word-Wrap enabled. ┌───────────────────────────────────────────┐ │ ___ ____ ____ │ │ /│ /│ /│ /│ /│ /__/ /│ / _ │/_ _/ │ │ │ ││ │ │ │ │ │ │ │││__ │ ││ │_│ │ │ │ │ │ │ ││ │ │ │ │ │ │ │|__ ││ ││ __ │ │ │ │ │ │ ││ │__│ │__│ │_│ │ __│││ ││ │ │ │ │ │ │ │ │/ │___/│___/│____/ /__/ │/ │/ │/ │/ │ │ __________________ │ │ /_ ____ _ _ _ _/ │ │ \\ // ││ ││ ││ │ │ \\// ││ ││ ││ │ │ //\\ ││ ││ ││ │ │ _//__\\_││_││_││__ │ │ /_________________/ │ │ │ │ T H E F I N A L C H A P T E R │ │ Version 0.90c │ │ │ └───────────────────────────────────────────┘ By Kévin Ouellet alias Dream of Omnimaga (c) 2010 Dream of Omnimaga https://djomnimaga.music-2000.com ++++++++++++++++++++++++++++++++++++++++ + PLEASE READ THE FOLLOWING!! + ++++++++++++++++++++++++++++++++++++++++ -First of all, this game was designed to run on the TI-83 Plus, TI-83 Plus Silver Edition, TI-84 Plus, TI-84 Plus Silver Edition and the blue TI-Nspire model (with TI-84 Plus keyboard installed). -On the TI-83+ and TI-83+SE models, THE GAME REQUIRES OS 1.15 OR HIGHER INSTALLED ON YOUR CALCULATOR, ELSE YOU WON'T BE ABLE TO INSTALL THE GAME! Check http://education.ti.com for the latest OS upgrades and how to install. To check your current version, press 2nd then +. Then select the first option, "1:About...", and you will see your current installed Operating System version. -Due to the amount of data included in the game, it will take A MASSIVE amount of memory. You will need at least 23 KB of RAM and 150 KB of Archive memory to install it. If you own a TI-83+, the black model, you will need to reset your entire memory to be able to install Illusiat 13. LLLLLLLLLLLLLL How To Install LLLLLLLLLLLLLL Assuming you know how to use your linking software (such as TI-Connect and TiLP), installation should be rather easy. It will just take a long while (about 5 minutes). You need to send everything that is included in the "Archive" folder to your calculator's Archive memory, then once it's done you send everything from the "RAM" folder to your calculator RAM. To run the game just select I13 from the PRGM menu and press ENTER twice to bring up the title screen. LLLLLLLL Prologue LLLLLLLL Every 10000 years, a small planet called Illusiat, from a nearby solar system, passes through ours, very close to the Earth, always at the same distance. Very far in the future, millions of years from now, after many wars against evil, the population of both planets has decreased drastically, but 10000 years ago, the last survivors could meet again and allied together to fight using the power of both mankind knowledge and Illusian magic together to create a weapon that would eventually lead to their victory. With few remaining human technology, both races were quickly cut from each other afterward. Soon, they are going to meet once again, but this time might be the last... LLLLLLLL The Game LLLLLLLL Illusiat 13 is a massive RPG (Role-Playing Game) where you must explore new areas to find clues to advance in your journey. On your way you encounter monsters you must defeat. Battles are 1 vs 1. As you fight, you get stronger and earn gold dropped from enemies. Once you get strong enough your level increases and your statistics increases. With the gold, you can eventually buy items to help you in battles. You also find special items that eventually become helpful in your quest. In this game, you control Noardy, an Illusian mage who is sent to Earth by the Illusian Command Center (the ICC) to investigate about some mysterious stuff that are occuring in the space, which happens to have affected the orbit of either Illusiat, Earth or both planets, and why the Earth Command Center (ECC) is no longer responding. You will slowly discover that the fate of both planets lies in your hands and that over 20 hours of quests and challenges are awaiting for you! ─────────────────── Why ASCII graphics? ─────────────────── As you will notice, this RPG uses ASCII graphics (walls, trees, characters, enemies and everything else is represented by symbols, even letters, numbers and punctuations. This is far from being as good-looking as graph screen sprites and tiles and grayscale seen in many other hybrid-TI-BASIC and ASM games on TI websites. Even though I have experience in making such beautiful-looking games too and that I released many from 2004 to 2007, I decided to revert back to ASCII for Illusiat 13 for the following reasons: -The main reason is nostalgia. Large ASCII overworld maps were set as a standard starting in Illusiat 6 and lasted for the rest of the series afterward. The battle layout standard was set by Illusiat 8. Despite improvements and changes in Illusiat 13, I decided to stick to these standards for this RPG to remain true to the original series. This new game was also completely written from scratch, unlike the previous games, where code was reused game after game. That way, people who don't play games solely for graphics will now be able to play an Omnimaga RPG the way it used to be 7 years ago, without the problems encountered in the previous games due to poorer coding knowledge. -Another reason for sticking to home screen graphics for Illusiat 13, even after having released many graphical games, is because I felt making a graphical Illusiat game after the 7 previous games, released at an average of 1 month interval in 2002, were all ASCII (except Illusiat 10 battles and certain movie sequences) would cause the new game to not be Illusiat enough anymore. -Final reason for sticking to ASCII for this game is because this game storyline has been developed so much compared to the old games and like the old games, there's a considerable amount of areas to explore and events that can occur throughout the game. Because I wanted this game to fit on a regular TI-83+, I decided to stick to ASCII, as over 700 graphical maps and over 70 different monsters would take an extreme amount of memory and cause this game to be SE/84-only, like almost all the games I released after 2003. In conclusion, even if I knew the z80 assembly and made this game entirely in ASM instead of BASIC, it would still have used ASCII graphics. So if you are the kind of person to not judge an entire game solely based on the graphics, like many gamers tend to do in this era of 3D and gigabytes, go ahead and try it! LLLLLLLLLLL How To Play LLLLLLLLLLL To start from the beginning, simply choose New Game on the title screen. To load your saved progress, select continue. To exit the game and return on the calculator main screen, select Quit. ──────── Controls ──────── -Arrows: walking, talking to NPCs (Non-player characters), entering/exiting buildings, moving cursor in menus -2nd: Opens menu, confirm menu choices, continue to next part of text in conversations -ALPHA: Cancel menu choice, Go back, Exit menu -ON: Quit games from anywhere. Can cause temporary files to remain present in the calculator memory. If you need to free up memory for any reason while not playing the game, simply delete the program files XTEMP000 and XTEMP001. ───────── Overworld ───────── This game, like most other RPGs, especially for the calculators, is divided in four parts: the overworld, shops, the battles and the in-game menu. Let's cover the overworld for now. When on the overworld (walking part of the game), you can explore around and to talk to other characters in the game, simply walk into them, same thing if you want to open a door to enter or exit a building, hit a switch or pick up something. Search everywhere, because you might miss out on stuff! Usually, NPCs (non-player characters) are represented by "1", "f", "Î" and "M" symbols. The little 3x3 empty squares are usually items or switches on the ground that you can pick up. The asterisk symbols can be either items, warp gates, bosses and other various things. You can walk on " " and "=" symbols (floor and stairs, respectively). ──────── Shopping ──────── When inside villages, not only can you talk to more NPCs and get clues, but you can also shop. There are 2 kinds of shops: upgrade shop and item shop. The first lets you upgrade your attack, defense, magic and speed stats as much as you want, but this is very expensive, so be careful. The second shop allows you to buy magic and rings or to sell them. They sell for half less. ──── Menu ──── Pressing 2nd on the overworld brings up the menu. Illusiat 13 menu should be simple to use. On the main screen, you see 3 options and at the bottom you see your current location in the game, your HP (hit points), current LV (level), experience required to level up and GP (gold pieces, which is the game currency). STATUS The "STATUS" option allows you to view more statistics about your character, such as total experience, attack, defense, magic and speed. You can also view your elemental defense and current equipment (rings). When you press 2nd again, your magic levels also appear. LV: character level. When leveling up (maximum 255) your statistic increases. The higher the LV, the higher the required experience to level up again. HP: hit points. This is your energy/life points/health. If they reach 0, it's Game Over. EXP: Experience gained by fighting enemies. NXT: Experience needed for next LV. ATK: Physical attack power. DEF: Defense against enemy attacks. MAG: Magical attack power. SPD: Speed (the higher your speed, the higher the rate at which you can act in battles and first strike chances). w: Fire elemental protection (PYRO) θ: Ice elemental protection Z: Lightning elemental protection (BLITZ) *: Holy elemental protection (AURA) GP: Gold pieces gained in battles, which allow you to buy items in shops. INVENTORY The "INVENTORY" option opens up with two options. When buying, getting, using or trashing items, your inventory can become messy. If you would prefer everything to be ordered, select the "SORT" option. It will take 2 additional seconds to sort your entire inventory, which can hold a maximum of 100 items. Unlike the previous games, items won't stack themselves when you have many of the same kind. Basically, you will not see stuff like "CURE x 03, PYRO x 03, ATLAS x 02". It will show up as "CURE, CURE, CURE, PYRO, PYRO, PYRO, ATLAS, ATLAS" instead. You need to be careful later in the game when buying magic and lot of equipment because your inventory's 100 slots will fill up pretty fast, so you will have to trash some stuff away or go back to a village to sell useless stuff (quest items, the ones that doesn't show with a * or ° symbol in front of them, cannot be discarded or sold). Inventory is split into 10 pages of 10 items each. Scroll down to move to further pages or scroll up to go to earlier pages. This is in the inventory that you can use CURE spells outside battles or change your equipment. Selecting a magic spell (with a * symbol in front of it) that is not CURE will prompt you to choose if you want to trash this instance of the item or not. Selecting CURE, however, will automatically heal your character based on your magic power and your CURE experience level. Selecting a ring item (with a ° symbol in front of it) will ask you on which slot (1 to 4) you want to equip it or if you simply want to trash it. When equipping a ring, it disappears from the inventory. (basically, you can hold 104 items, not 100, lol :-P). If another ring was equipped to that slot, the rings would simply be swapped. Selecting a quest item (with no symbol in front of its name) will do nothing. If you select an empty slot, it will ask you which slot you want to remove any equipment from, if any. SAVE The "SAVE" option saves your game progress. PLEASE DO NOT QUIT THE GAME WHILE SAVING, ELSE YOUR PROGRESS WILL BE DELETED! Keep in mind that saving your game takes about 11 seconds on a regular TI-83+ and 5 seconds on a Silver Edition or a TI-84+, so please be patient, your calc didn't freeze or anything. ─────── Battles ─────── Now back to the overworld... on the overworld, when walking around in certain areas, you will randomly run into monsters. You may choose to fight them or to run away. When fighting monsters you can either use your sword to attack them, which cause damage based on your attack power and their defense. Such a physical attack has a 90% chance of succeeding. You can also use any kind of magic. You can restore your HP with CURE if they get low. Each other magic does elemental (fire, ice, bolt, holy and dark) damage to enemies, based on their defense against that element and their defense in general. Some enemies are completely immune to certain elements, so casting a magic of that element against them will do nothing. Some enemies also have very high defense but weak elemental protection, so physical attacks might barely do any harm to them, while magic will do serious damage. The opposite can occur, too, and there are even some rare enemies that can change their weakness every turn. If the enemy is defeated, you gain experience and gold. If you reach a certain amount of experience, you level up and become stronger, so you can continue further in your quest without getting hurt too much. You also get money (GP). If your HP reaches 0, it's Game Over. Battle interface shows the enemy to the left and your character to the right. Below the floor, the enemy name is displayed to the left and your current HP to the right. When it's your turn, a menu with 3 options appears at the top. Select "FIGHT" to use your sword, "CAST" to use magic or "RUN" to try to escape the battle. Escape only works half of the time and only works against random enemy encounters. When some events are triggered, such as entering a new area, talking to certain people, taking an item on the ground or touching something, you may encounter bosses. Bosses are generally much stronger than regular enemies and take much longer to defeat. You cannot run away from these monsters. They give much more experience (an instant level up in most cases) and gold. Some may even give items after the battle that you can pick up right away or as soon as you free up space in your inventory if it's full. OVERKILL When attacking an enemy with something that deals an amount of damage equal or greater than his maximum HP, the word OVERKILL will appear on top of him as he dies. This doesn't do much in the game, except that it's a good indication of what the enemy HP might be and generally it means you're a bit too strong to stay where you are to level up ;). Note that you can get overkilled, too. While this doesn't do much in the game, there are certain protections against such strong attacks. LLLLLLLLLLLLL Magic & Items LLLLLLLLLLLLL Above, you got to know a bit about the item types present in Illusiat 13. In this RPG, there are 3 kind of items: Magic spells (prefixed with the * symbol), rings (° symbol) and quest items (no prefix). ───── MAGIC ───── *PYRO - fire elemental attack. Costs 100 GP. *ICE - ice elemental attack. Costs 100 GP. *BLITZ - lightning elemental attack. Costs 100 GP. *AURA - holy elemental attack. Costs 100 GP. *PSY - dark elemental attack. This magic absorbs all damages caused to the enemy. Costs 200 GP. *CURE - restores your HP. Costs 100 GP. When using a magic spell in battle, your usage experience percentage of that magic increases. The higher the level, the slower it increases. Also keep in mind that no matter CURE level, if used in the menu instead of battles, it will only increase by 1% every use. At higher levels, the magic animation generally changes and damage caused or HP restored are higher. The highest level a magic spell can reach is 9. As mentioned earlier, in this game, when you use a magic spell, it disappears from your inventory. You can hold multiple copies of the same spell, as spells in this game are like some sort of orbs which are used individually and each can only be used once. This game has no MP but you must still be careful to not run out of magic too far in a dungeon, else you might get in serious trouble, especially if you are saved there. If you played Illusiat 8 or the Reign Of Legends 1 through 3, the magic system works a bit the same way. Final Fantasy VIII for the Playstation also had a similar magic system. ───── RINGS ───── To avoid spoiling too much, I decided to only provide info on 6 of the game rings. There are many more, most of which are more powerful and have different effects as well. You start the game with the 1-UP equipped, although you lose it within your first minutes of playing. °FIRE Raise fire elemental defense °ICE Raise fire elemental defense °BOLT Raise fire elemental defense °ATLAS Doubles current attack power, but halves your current magic power °1-UP If an enemy OVERKILLs you while your current HP is at maximum, instead of dying, your HP will drop to 1 °REGEN Makes you regain some HP every turn All rings that add stat bonuses in battles have cumulative effect when multiple copies are equipped at once. Most can be bought at shops, but some can only be found in dungeons. Rings are much more expensive than magic, some of which their prices are OVER 9000! ─────────── QUEST ITEMS ─────────── Again, I will not spoil too much, so I will not mention any key items here. They are generally keys and passes to access new areas and to progress further in the game. These items cannot be trashed, although certain ones disappear from your inventory after using them. LLLLLLLLLLLLLLLLLLLLLLL Known Bugs And Problems LLLLLLLLLLLLLLLLLLLLLLL -Final dungeon is available but far from finished. After the room after the first boss, you get an error if you try to go further. -Not really a bug, but when you quit the game, some temporary files are left in your calculator RAM most of the time. This is not a problem if you are just going to play again later, but if you need to use math programs and the like in a class, feel free to delete the programs XTEMP000 and XTEMP001 if they exist. Then you should have around 17 or 18 KB of free RAM to unarchive your math programs temporarily without having to archive the entire game. -Again, not a bug, but as you might be guessing, even though they don't come with the game, Illusiat 13 makes heavy usage of the XTEMP000 and XTEMP001 program names. If you have precious programs using these names, PLEASE BACK THEM UP BEFORE PLAYING! Else, say goodbye to their content. I doubt anyone would use such a horrible and long name for a program or sub-program, but we never know. Just telling, in case. LLLLLLLLLLL Disclaimers LLLLLLLLLLL -If you are planning to use the source code of my game in your programs, please at least give me credits. -I will not be held responsible for any data loss, damage or problems caused to your calculator resulting from the use of this software. Use it at your own risk! -At least 101 people were successfully rickrolled during the making of this game. -Contrary to popular belief, no lobster were harmed during the making of this game. No other animals were, either.