===============================TI PONG============================= Included in this application are two versions of PONG; one with an AI opponent and one without the AI. When playing with the AI, a win or loss comes after either you or the AI scores ten points. A game can be ended by pressing (CLEAR), but don't do that unless a teacher is looking over your shoulder or you're about to run out of battery charge, or something like that; it's called CHEATING. The game should be self explanatory; the paddle is moved using the up and down arrows, you play with the one on the right, and I haven't added two player support (and don't plan to for a good long while if ever). I realize (really I knew before I wrote it) that TI BASIC is not a great language for a game of any kind, so it's incredibly slow. I will also have (probably later on the release date) a version in which the ball moves two pixels per refresh, which will make things much faster, but also slightly harder. If you know z80 assembly and would not mind converting the game for me, I will gladly provide you with the source code. Just don't change anything (except the speed of course) and give me credit as the original author (but of course give yourself credit for the assembly conversion). I'm learning z80 assembly now, so I would also appreciate it if you could send me some useful information or links to it (I'm already reading Learn Ti83+ Assembly in 28 Days by an author I can't remember, and I've heard from many people that it is a good resource). E-Mail any comments or questions to t-bear323@hotmail.com I'd best get back to my homework; Thanks and good luck!!